

And I regret that.īecause honestly, the last few real-life events have made me feel younger. I realise now that in doing so, I lost contact with you. I calmed my mind by immersing myself in writing and directing. I needed to take a step back and get things in perspective. My work comes from the heart and the gut, and I was worn down by the criticism and attacks posted on the forums. These past few years, I have mostly kept to myself. I’m going to allow myself an emotional little aside to let you know how I’m feeling right now (besides, a little mushiness never killed anyone.). The past three months have been very moving for me, and it’s all thanks to you. To wrap things up here, I’d like to extend my thanks to the whole community, especially to everyone who came to express their support at our most recent events, both in the Ankama Village and at the movie’s premieres. On this note, we are open to any ideas you might have, and that’s what the forums are there for: to keep in contact and tell us what you want to see. We want to keep on bringing the Krosmoz to you IRL, with more tournaments and other challenges than ever. This year, we also want to develop our meet-ups with you, still on the same annual theme. Now, even if the in-game content on the way has you champing at the bit, please be aware that our goal isn’t only to bring you this kind of content. Much of what you will read below, in the words of various team members, will be based on this focus. It’s official: 2016 will be the year of dungeons and challenges.įor several months now, we have been working on DOFUS and WAKFU with this theme in mind. As a result, we defined the theme according to what we thought you would like. Each person makes the theme their own and contributes their own ideas.īy discussing things with you, we realised that your gameplay needs were undergoing a big shift, tending towards PvP and community-based challenges. In an open universe like the Krosmoz, the theme helps us channel our energy and focus everybody on a shared goal: the production staff, our communications team, writers. It’s a central access point that allows our artists to ensure they’re all following the same common thread. Whether the production in question is a comic book, a game, a film or a series, there’s always a theme driving the whole shebang. One of the most powerful tools we have for unifying our vision is therefore our “theme”. We never tell you the same story twice, but in a context like this – and with so many of us working on the universe – it’s difficult to keep everything under control. But the Krosmoz’s TRANSMEDIA force is also its weak point. On the one hand, there’s the content we create, and on the other, there’s your experience – your perception of this epic, comic world. and has a habit of slipping through our fingers. In developing the KROSMOZ, we created an enduring universe that never stops changing. Our “theme” for 2016 is “Dungeons and Challenges!” And before I lay out the theme in more detail, I’m going to tell you about our working methods. Coincidentally, it fits in quite nicely with the editorial’s title.
#Dofus book 1 lilotte movie#
In store this January, you’ll discover the newest batch of ideas the GDs of the DOFUS and WAKFU MMOs are cooking up for you, news about the movie and how it came to life, a recap on how DOFUS Touch, KROSMAGA and KROSMASTER are getting on, a few hitherto unreleased shots from WAKFU Season 3, and a tasty little comic strip to tuck into for dessert.īut before I drag you head-first into this maelstrom of news, I’d like to make use of this editorial to explain how we work here at Ankama. Speaking of which, even though writing letters “in black and white” like this is currently the most suitable means of getting in touch, we are brainstorming about other (more visual, interactive) ways to keep you informed. We have taken into account your comments on our lack of communication, and we’re trying to turn this trend on its head. The idea is to gradually, ever so gently, provide you with an open invitation into our (twisted) minds to get all the news and info you’ve ever dreamed of. Our objective remains the same as before: to communicate with you with as much transparency as possible. Here, as promised, is the second letter to the community. EDITORIAL: The theme for 2016: Dungeons and Challenges
